![]() Inspired by the likes of Zelda and Bastion the game has now been released on Steam and Nintendo Switch. ![]() Tass and his dragon Tass and the Carpet Dragon I got to try out the Steam version of the game for this review, lets have a look at it. ![]() In Weaving Tides, you play the role of Tass a young boy who has been adopted by a blue carpet dragon, named Kilim a mystical breed of creature. You’re the last human, on a mission to find your parents and it turns out that Kilim the dragon just so happens to be your foster father who accompanies you on your quest to assemble fragments of the past and eventually unveil the long-forgotten secrets of the woven world. Kilim is a ride-able carpet dragon, and I think that it looks a lot like giant manta-rays only with long ribbon tails flowing behind it. Along the way, you will meet two other dragons, Twill and Luce both with unique abilities and personalities. During Weaving Tides, you’ll travel through different environments from silken sands, lush forests and a moth kingdom, and battle bosses at the end of dungeons. The games textile theme is explored to great effect, with the puzzle mechanics taking inspiration from various crafting techniques to complete tasks. Using your ribbon tail to mend broken fabric, connect markers to create shapes, or use your dash to cut thread. Often you will need to pay close attention to the environment for clues to solve some of the puzzles. Puzzles start off simple but become much more challenging, and inventive as you play through the game. So you’d better get used to the controls quickly and that’s pretty easy to do and the weaving feels very natural, which I must say I was surprised by. Controlling the dragon couldn’t be any more simple. You use the ZR to hop between the top of the woven landscape and below. As you move between the layers, the dragons tail acts as a thread letting you stitch the landscape back together. In between the puzzle-solving, there are some enemies to deal with. The first time I took out an enemy I had a smile on my face. You see it is not normal combat, after all a dragon doesn’t carry a sword. Instead, you dash into enemies to stun them, then you knot up enemies by bobbing through the floor and tangling them in the ribbon. Enemies range from small beings which pursue you, attempting to corner you, to ranged creatures which try to keep their distance and rain down trouble.
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